Tuesday, August 2, 2011

May Project: Geese Part 1

The third story in Sword and Sorceress VIII is Geese by Laurell K. Hamilton. Yes, it's by that Laurell K. Hamilton. You would think with my love of Harry Dresden, Rachel Carson, and Mercy Thompson that Anita Blake and especially Merry Gentry would be regular reading for me but they aren't. This is the first Hamilton I've read and I actually enjoyed it quite a bit.

This is the first of two posts bringing elements from the story to the May Project Setting setting.

Perhaps I had been a goose for too long. Perhaps it was time to become human again, but the desire was hazy. I was no longer sure why I wanted to be human. I could not quite remember the reason I had hidden myself among the geese.
Quote from Geese, copyright Laurell K. Hamilton.

The protagonist of the story begins it changed into the form of a goose. She is at the edge of losing her human identity and fully becoming a goose when she is shocked out of the form by an attack on children.  While contemplating as a goose at the beginning she mentions spending summers in the form giving it an apparently unlimited at will duration.  Clearly, though, the longer one stays in the form the more likely one is to never return from it, a common idea in folklore and fantasy stories.

Gelace's Forms of Hiding
Magic-User Level 4
Duration: Unlimited (but see below)
Range: Self

The caster to shifts into the form of a normal animal smaller than herself.  The assumed form cannot have more hit dice than half the caster's level (round up) nor may it have more than half mass than the caster.  The caster gains the physical capabilities and statistics of the new form but initially retains her mental abilities.  Special abilities the caster has, such as spell casting, are not available while in the changed form.  The caster does retain memorized spells while in the animal form despite their inability to cast spells (although, see below).  Any geas or quest spell on the caster becomes inactive while in the animal form but will immediately return in affect upon returning to human form.

The spell is unlimited duration in the sense that the caster may remain in the form as long as they desire.  However, prolonged form changes risk the caster's mental abilities shifting from their original form to match that of the animal form.  To shift back to human form the caster must make a successful save versus spell.  A failure means the caster must wait at least a month before making another attempt to shift back.  They may gain a bonus to this saving throw by channeling a memorized spell into it.  They bonus is the spell level divided by 3, rounding to nearest (so at least a 2nd level spell must be sacrificed to gain any bonus).

While in animal Every month the caster spends in animal form she must make a save versus spell.  Every time the caster fails this roll they gain a cumulative -1 to their restoration saving throw.

History: The Ballad of Gelace and Lonan tells that Gelace  said to have spontaneously created this variation on the more common Polymorph Self trying to escape the death of her entire family at the hand of the Baron Madawoc.  After several years in hiding (a period unduplicated since) she returned and killed the Baron, gaining both her family's land and Madawoc's traditional lands for herself.

As per the licensing page the material in this box is available under Open Gaming License or the Creative Commons. While I prefer the Creative Commons because the text is based on OGL material I do not believe it is proper to offer this under the CC.

Monday, August 1, 2011

Monday Pointers, August 1st Edition

D4: G+ Game Tips and FAQ for those going to Constantcon 2011
How big is Constantcon 2011? Big enough that my "I play RPGs as a social activity which means other people in a room not chatting on the Internet" self is going.

I may even try to run a game.

D6: My newly found blogging love
Very interesting ideas and very prolific.

D8: Orientalist Adventures
A very old (April 2008) post but one I read for the first time last week.  It really got me thinking and had me looking to buy a copy of AD&D OA, which I've never owned.  His challenge to use the old rules but just gut the meta-data (classes, spells, etc) has come to fruition at least once with Matt's Pars Fortuna.  It would be interesting to do an Indian Adventures (IA) that was a mismash of everything from the Mahabharata forward.  Instead of cavaliers we'd have bow specialists who ride in chariots while the general fighter would remain the same.  Assassins (or thieves if just doing B/X versions) would be replaced by the thugee. I'm not knowledgeable enough to suggest variations of clerics (lots of options, but how to make them "Indian" in some generic western stereotype sense) or magic-users.

D10: Fantasy India D&D Resources
Someone gathered what they could find in physical books at Amazon though. He does mention the pdf only Sahasra which is for 3.5.  There are several books which are on my wish list.

D12: Need A New TV Series?
One last link on the India theme is this series from the late 80s of the Mahabharata.  I've watched the first episode and enjoyed it although I suspect I'm missing most of it.  Sadly, it is not on Netflix although Michael Woods's The Story of India is (also in book form).  His  In Search of the Dark Ages and In Search of the Trojan War have been useful in the past (the former has no TV series, the later's series is also on Netflix) and I suspect all of his books are a good source for GMs.

Wednesday, July 20, 2011

Elfquest musings

In researching Alternate Elves  I found out that all of the Elfquest comics are free on the official website.

If you haven't read the series give it a shot.  There is a long out of print rpg by Chaosium using BRP.  It had a boxed set and three supplements (although if I understand correctly a later hardback included the companion supplement's material).  The most interesting supplement, Sea Elves, included the tribe long before they appeared in the comic (I'm not sure if they were invented originally for the RPG or not).

Alternate Elves

One of the biggest complaints about a lot of fantasy (novels and RPGs) is elves and dwarves.  The big complaint is they're straight out of Tolkien.  Actually, they are more straight out of what people think is Tolkien (a huge complaint about AD&D in the Golden Age was the elves weren't Tolkien enough).

In working on The World After I tried to do a different take on elves.  My primary inspiration was Marvel's Weirdworld with Elfquest as a secondary influence.  ElfQuest, especially, is an excellent source for a variety of hot elf chicks.

The World After was also influence by my take on elves from a stillborn AD&D2 campaign. I was cleaning up some computer files and found the notes on those elves.

The Bidden: The Elves. Little is know in the north about how they organize themselves or their history. What is known is 1000 years before the coming of The Tribes and about 500 years before the coming of the Kindreds they departed the world. The reappeared a little over 1000 years ago and almost immediately made war upon the Adeuian Empire, a human dominated state the occupied most of the known world.

The idea behind The Bidden is the Elves had moved and and were sent back to the world to punish and rein in humanity. The Adeuian Empire, as well as other human cultures, was killing off dwarves and gnomes as well has halflings to a lesser degree (because unlike The Kindreds of Stone halfings were among the Tribes of Earth with men). This idea was taken not from fantasy novels but a science fiction story by Ben Bova, "Stars Won't You Hide Me?"   It is anthologized in Escape Plus which Tor offers as a free download).

*Spoilers (go read the story, it's free and it's interesting)*

So, the idea that the last man is running for aliens who had been forcefully returned from somewhere (heaven?) to punish mankind a second time for a crime they committed really struck me. Elves are ancient, mysterious, and powerful. Their peak, however, was in past. Instead of a decaying races leaving this world, a la Tolkien and D&D canon in the Forgotten Realms I decided to run with Bova's aliens. Elves, in this world, are not the long time enemies of dwarves, but their allies and protector against the crimes committed by human. In the end, the campaign world was to have two kinds of elves: Royal elves who decided to reform humanity by ruling them and Vengeful elves who are still human hunters. The Royal elves fill the traditional elf role somewhat. Their royalty would intermarry with the last Emperors and the new empire spreading across the world is ruled by half-elf linages. The rest act aloof and tend to lecture and instruct humans using their superior wisdom. The Vengeful elves fill the "evil" elf role taken by the Drow but are more Lawful Neutral and driven to punish humanity so they may move forward on the cosmic wheel.

I have recently read a short story and a novel that have each inspired other "new takes" on elves. I'll write them up as I get the time. My broader point is that what is in the D&D books is just a starting point. You can make elves (and dwarves, gnomes, and halfings) much more alien while still having some broad outlines that fit the rules and player expectations. Elrond, especially Hugo Weaving's "Mr. Baggins" interpretation, would be right at home as a Royal elf and is only a tweak away from being Vengeful yet both concepts are far from Tolkien.


Thursday, June 23, 2011

Spend some money for me...

So, today I found there is a good bundle price for the Runequest II Core pdf bundle. If you had to choose between it and the BRP Big Book which would you opt purchase if the primary goal was fantasy gaming?

Or would you just buy OpenQuest and save the $20?

What came first, the monster or the monster beat...

So, I recently got an Android phone and can listen to net radio again at work (my employer recently blocked Pandora, LastFM, et al).  A co-worker convinced me to give Rhapsody a shot and having found they have things like all of the Conjure One, Covenant, and And One catalogs I'm subscribing.  I am disappointed that they have limited Beborn Beton but I'll live.

One very interesting thing I've noticed is much of the year I've been listening to mostly metal, both in my own music and Pandora stations. At that time I put a lot into OSR, D&D, and Palladium games writing, reading, and trying to sell game ideas. Lately, past 3 weeks or so, I've been on a bit of nWoD and oMage kick with a glance at Mortal Coil. I've also been listening to more EBM, second wave Goth, Synthpop, and Futurepop. These gaming styles and musical interests do have strong correlations over time. I have to wonder: why, does one drive the other, do they switch which drives which, or is an external factor more to blame.

So, how does music relate to gaming for you: certain games equate to certain style, artists, or songs? Does what you hear drive what games are on your mind or vice versa?

Wednesday, June 22, 2011

Games I'd Like to Play (not run, play)

Inspired by Matt:

RPGs:
  • Mage (old or new)
  • ICONS
  • Rifts
  • Stars without Number
  • Anything from the FGU catalog, although for some odd reason today Flashing Blades is ahead of perennial favorites Psi World (which I have owned everything for as released for some reason) and Daredevils

Wargames:
  • The first AH Starship Troopers
  • Starforce by SPI (source of the name of the band "The Human League")
  • War at Sea/Victory in the Pacific: one of the monster combined versions with all the extra navies and stuff...I've seriously considered making my own copy of VITP recently
  • Stellar Conquest
  • Orge (soon, very soon my precious)

Minis:
  • Gorka Morka: The single most enjoyable mini game, and one of the top five gaming nights period, was the last time I played this. Everyone lost and everyone had a blast.
  • Horde (hey, Giga-bites, where is my order)
  • Hordes of the Things
  • Starmada with my homemade minis
  • Malifaux: the designers are local and do demons on Thursdays at the above mentioned Giga-bites so maybe I just will tomorrow

Friday, May 27, 2011

The May Project Continues

Well, despite my best intentions I only got about one good week of the May Project due to a combination of NRE and work.

While NRE is still high (it actually started in April) I'm a bit back together and I'm ahead on the time management parts of it.

So, the May Project will also be the June project but with a second, very important purpose: On June 19th the May project becomes a fortnightly campaign on Sunday evenings. I have two players and if you read this and are in the Greater Atlanta Metro area and willing to come into Midtown every other Sunday we can talk.

Friday, May 13, 2011

Random Thoughts

I have several almost finished May Project items in the hopper. Expect to see them in a torrent today and tomorrow.

I'm taking a mulligan on this Monday's Pointers and re-running the full one next week along with the regular ones.

Working on the May Project has me considering importing something for D&D4 into OSR format: D&D4 rituals. My creation from the fourth story in Sword & Sorceress along with the Cages of Joneky along with the various wizard dueling rules in the OSR has me thinking about just what a spell represents.

Work is keeping me really busy as is my Lady (still in that NRE period) which has affected posting some.

The Mad Genius of the OSR pulled a quote from my Vornheim post. The only caveat I'll ad is I wrote the original post based on the PDF and I was wrong. Vornheim in book form is MUCH cooler than I thought.

I have Lady Gaga's Fame Monster on repeat and just ordered a copy of Revised Vampire: the Masquerade on eBay.

Monday, May 9, 2011

Monday Pointers: Music Video Edition

D4:Bad Romance
If you made me run Vampire (either version) using just a core book and one other item this video is that other item.

D6:Roll a D6
Just what it says on the tin and quite nice at that.