Wednesday, October 20, 2010

Starting away from the Megadungeon

Watching the beginning video in the prior post, I have a question for mega-dungeon fans.

Have you considered starting away from it and letting the players learn about and discover it as part of play?

3 comments:

  1. Yes. My last long running campaign was going for months before the players discovered the first megadungeon.

    My current game has been going for a few months now and the players managed to locate the megadungeon and then ran the heck away. They'll be back as they are getting treasure hungry as they've cleaned out a lot of the smaller lair size dungeons and solo encounters with loot.

    ReplyDelete
  2. Almost always, for nearly 2 decades now. I start out with a bunch of side-trek, mini-scenarios in succession to get the PCs familiar with the setting. By the time they reach 2nd-level or so, they start to gravitate toward certain places/missions, one of which may be a megadungeon (but not always).

    ReplyDelete
  3. I'm a megadungeon fan, but my love goes unrequited. In my current game the party has found, poked their heads into and then ignored 2 dungeons that I would have gladly developed into megadungeons. They did this to pursue other goals. I guess that puts us squarely in the sandbox camp.

    ReplyDelete