D4:It Was Only Due to My Years of Drinking I Defeated My Foe
A while back I got thinking on the one problem with 1GP = 1XP in my mind: it means by level 3 or 4 money is meaningless to adventurers. This track neither medieval history or Conan in most of his stories so needs work. The traditional answer is training but I'm not big on that alone. There is also the ever popular carousing rules. Hill Cantons introduces something I might play with: variable ratios depending on usage. While his chart isn't all I'd do it gives me some ideas.
D6:Plus, It's Technically Regency
Meanwhile, the Greyhawk Grognard has been watching a lot of Hammer Horror and concludes the 1830s are an untapped period for RPGs, specifically in Eastern Europe. Combined with my recent decision to move The World After to Lamentations of the Flame Princess Weird Fantasy Roleplaying this really struck me. LotFPWFR has a more 18th-early 19th century feel than D&D. I think moving the culture of my setting from bog standard pseudo-medieval with lots of renaissance ideas added to a Regency era feel has a lot of potential.
D8:Tales from the Dusty Vault
I just found this blog of OSR reviews. Very worth reading.
D10:Stupid DM Tricks
Zak gives us an aftermath report on an adventure based on every random idea we could post.
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