Wednesday, August 24, 2011

Twenty Questions about The World After, Part II

The first eight questions

Is there a magic guild my MU belongs to or that I can join in order to get more spells?
Three societies of mages are openly known. The White Order of Vijerra is known for spells of protection and divination.  Membership in the White Order is perhaps the best protection against Hierarchy harassment although it also involves swearing off many practices including most offensive spells. 
Many adventuring mages owe allegiance to Società del Spinosi Rose which places emphasis on the dangers of magic and how that danger leads to its thrill.  Members of the Società are the most free in exchanging knowledge.  As you might guess their relationship with the Hierarchy is opposite that of the White Order.
Finally, rural mages who mostly work with practical magics are members of a fairly informal group known as The Brotherhood of the Hedge.  While they do share solutions to common problems the biggest purpose of the Brotherhood is to provide lodging and board for mages as they travel to attend to issues or gather components.
Where can I find an alchemist, sage or other expert NPC?
Most experts can be hired in Quavveniec although you'd have better luck finding an alchemist in Quatruscaj.
Where can I hire mercenaries?
Normal human mercenaries are found in Quavveniec as well as the city of Ypubina in the east where warriors gather to be hired to fend off the Hetokipp.
Human and monstrous mercenaries are found plying their trade in Quatruscaj.
Finally, all the Astrinoff princelings hire mercenaries in Vijerra to the north.
Is there any place on the map where swords are illegal, magic is outlawed or any other notable hassles from Johnny Law?
While magic isn't outlawed it's chaotic nature will lead to hassles for using it in Hierarchy controlled cities, especially Quavveniec. Every usage will be scrutinized and officials of the Hierarchy will use even the appearance of disrupting order with magic as a reason to assert any practitioner and his associates as an agent of chaos. This is doubly true of Elves.
Which way to the nearest tavern?  
Coyppored has two taverns and one inn.  The Il Flagon Ultimo is the rougher of the two taverns.  It customers tend to be guards for travelers leaving to the north and crossing the mostly open lands between Coyppored and the land of the Urgah Emperors and the Astrinoff Princelings they nominally rule.
The more gentile tavern, often frequented by those whose guards are drinking at Il Flagon, is The Adorable Fork.  Owned by a famed priest of Saint Rachel the Cook it often gets visitors from Quavveniec for his cooking.
Finally, the Inn of the Two Geese, is a comfortable and rather large inn.  While it has a common room with acceptable road fare the occupants of it's three opulent rooms in its side annex tend to dine at The Adorable Fork.  In fact, the owner built the annex specifically to accommodate travelers from Quavveniec and other places heading to Coyppored specifically for said meals.  In its main building are several multi-person rooms on the second floor.

Are there any wars brewing I could go fight?
To the east the Soypvensu are bracing for a new campaign of conquest by the Hetokipp Warlords.
To the northeast the Urgah are preparing to try to unify the Astrinoff princelings under their rule. At the same time the Astrinoffs continue their on-again/off-again war with the Dukes of Dybrug and Apris (wars which supposedly date to before The Harrowing).
How about gladiatorial arenas complete with hard-won glory and fabulous cash prizes?
The Grand Arena of Quatruscaj is legendary for grand battles between heroes and monsters as well as the wealth winners can gain.

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