- OD&D
- Mutant Future
- A homebrew based on late 70s RPGs like OD&D and Gamma World
After all, Star Wars Saga is a D20 game and therefore in the D&D tree. My campaign, like Star Wars, is essentially a fantasy game in terms of themes, archetypes, and world (but not plot because there isn't one...this will still be some form of player directed game...if not true sandbox than a sandbox where the world has a running metaplot).
The biggest hurdle I see is the D&D power curve. I think it's not appropriate here but something along the lines Gamma World/Mutant Future would be.
What do all the old schoolers reading this thing? Is D&D Supplement LV: Space Monks a bridge too far or another fulfillment of the promise of 1974?
As a brief aside, I was inspired to write this by James Maliszewski's Epées & Sorcellerie. Specially this brief discussion of wanting as many retro-clones as possible.
Supplement LV: Space Monks sounds pretty awesome to me.
ReplyDeleteGotta agree with Jeff. In for a penny, in for a pound, so you might as well wallow in it.
ReplyDelete@both you all: in either case it'll be a while if I do it at all.
ReplyDeleteBut I bought a bunch of Greek drama. Which leads to a whole other thread about the important thing in Old School isn't using Gary's sources, but having sources.
Oh yeah.
ReplyDeleteI honestly thing George would have done a lot better with those prequel movies if he'd leaned a bit more heavily on Oedipus. But he wasn't really telling the story I wanted him to tell anyway, so...
Yeah, but wouldn't Oedipus be more for the sequels after 6...Luke, exiled, fells Vader.
ReplyDeleteAs it is I'm casting Luke as Orestes/Paul, Leia as Electra/Alia (kinda...although maybe Jessica...I often got an incest vibe off her and Paul), and Solo as Pylades/Duncan Idaho.
I mean, how can you resist Space Hoplites (over Space Monks) with the Sith troopers as Immortals.